![]() Visually, Insurmountable is absolutely stunning. It is the perfect balance of difficulty that makes the climbs challenging without ever feeling completely impossible. I’m glad there are just four stats to keep track of because it can be pretty challenging to keep all of them adequately managed. ![]() Items brought along with the player can help keep those vitals in check, and more items can be found in random locations along the way as long as players are willing to risk exploring. Health, energy, body temperature, and oxygen are vital to completing the climb. While climbing, there are four main stats that you have to be extremely conscious of. There are pros and cons to every choice, and the variety helps add to the replayability as well. Your choices help unlock new missions based on the area explored, an elegant mechanic that makes choices truly matter. You also need to sleep at night, and choosing to stay out in the elements versus finding a cave to sleep in was a debate I found myself constantly having. Choosing the climb up too high too quickly can deplete the player’s energy dangerously fast, so the direction you decide to go is vital. Players climb the mountain simply by clicking on various panels to navigate the procedurally generated mountains. The story and setting of Insurmountable are quite nice, but the gameplay is the real highlight. The base camp could have easily been a menu with no contribution to the story, but the fact that it matters adds quite a bit to the immersion I felt throughout my time with Insurmountable. The research facility used as the main base camp helps tie the story together, creating a hub between climbs that allows players to manage and upgrade their gear in a way that fits within the confines of the story. I found myself drawn to the mystery, and the drive to solve the mystery was genuine. The original release had different smaller stories with each mountain, so seeing a continuous story that encompasses the entire game is already quite an upgrade. The characters of Insurmountable are stuck in a time loop caused by the research station that is used as the main base for the game.īesides getting to the top of the mountains, the goal is to unravel the mystery behind the time loop and free themselves from it. Players must figure out how to battle both the elements and unpredictable events to finish their climbs and progress the story. There are also three playable climbers, each with very different backgrounds. There are three main mountains the player is tasked with climbing, with countless dangers littering the path to the summits. Insurmountable is, at its core, a game about climbing mountains. Developed by ByteRockers’ Games and published by Daedalic Entertainment, Insurmountable 2.0 is available now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series S|X, Nintendo Switch, and PC. While the original release of Insurmountable presented an enjoyable mountain climbing experience, the new 2.0 update has created a complete experience.
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